That's the short version.
The longer version is that I've spent the better part of two decades shipping products from concept to production — custom 3D platforms, e-commerce architecture, distributed engineering teams. I know how to build software that has to work.
I'm also a writer and a musician. I studied writing — technical, business, journalism, poetry — and music performance. I've been a classical musician since I was four. I write alternate history, horror, and literary fiction. I build worlds with the kind of detail that breaks most tools.
Faultshift is where those two sides overlap.
Fault Node started because I needed a system that could handle the depth of the worlds I was building. I couldn't find one. So I built it. First for me. Still primarily for me, while I hammer it into something other people can actually use.
Every decision comes from the person using the product. There's no boardroom. No VC timeline. It is a real company, run deliberately small.
What I actually care about
- Building for genuine needs, not guessed-at markets
- Shipping with AI-augmented development without cutting corners on security or quality
- Never mining user data, never training on content, never treating privacy as a marketing checkbox
- Telling the truth about where the product is and isn't